Source code for abcview.gl

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#  Sony Pictures Imageworks Inc. and
#  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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import os
import sys
from functools import wraps

import imath
import alembic
kWrapExisting = alembic.Abc.WrapExistingFlag.kWrapExisting

import OpenGL
OpenGL.ERROR_CHECKING = True
from OpenGL.GL import *
from OpenGL.GLU import *

try:
    import alembicgl
except ImportError:
    print """
    The alembicgl module was not found. Be sure to build AbcOpenGL and
    the PyAbcOpenGL Python bindings.
    """

import abcview
from abcview import log
from abcview.io import Mode
from abcview.utils import memoized

__doc__ = """
When loading a Session object into the AbcView GUI, the IO objects are
replaced with corresponding OpenGL objects from the GL module. The GL
module classes provide GL-wrapped methods for viewing and manipulating
Alembic scenes in AbcView GLViewer widgets.
"""

__all__ = ["GLCamera", "GLICamera", "GLScene", ]

# alembic cache index
ARCHIVES = {}
SCENES = {}

def accumXform(xf, obj, sec=0):
    if alembic.AbcGeom.IXform.matches(obj.getHeader()):
        x = alembic.AbcGeom.IXform(obj, kWrapExisting)
        xs = x.getSchema()
        ts = xs.getTimeSampling()
        index = ts.getNearIndex(sec, xs.getNumSamples())
        xf *= xs.getValue(index).getMatrix()

def get_final_matrix(obj, sec=0):
    xf = imath.M44d()
    xf.makeIdentity()
    parent = obj.getParent()
    while parent:
        accumXform(xf, parent, sec)
        parent = parent.getParent()
    return xf

def draw_bounding_box(bounds, mode=GL_LINES):
    """
    Draws a simple bounding bex defined by the "bounds" arg,
    using the OpenGL mode defined by "mode".

    :param bounds: imath.Box3d object that defines bounds
    :param mode: display mode, e.g. GL_POLYGON, GL_LINES
    """
    alembicgl.drawBounds(bounds, mode)

def require_loaded(func):
    """
    Load decorator
    """
    @wraps(func)
    def with_wrapped_func(*args, **kwargs):
        klass = args[0]
        klass.load(func.__name__)
        return func(*args, **kwargs)
    return with_wrapped_func

class IArchive(alembic.Abc.IArchive):
    """
    Alembic::IArchive wrapper class that sets some default values.
    """
    def __init__(self, filepath):
        super(IArchive, self).__init__(str(filepath))
        
        # placeholder for top-most xform schema
        self._bounds_cp = None

    def uid(self):
        return id(self)

    def __repr__(self):
        return "<IArchive %s>" % self.uid()

    def bounds(self, seconds=0):
        """
        Attempts to get the top-most childBnds property value for
        a given time in seconds. 

        :param seconds: time in seconds
        :return: Box3d bounds value, or None
        """
        #log.debug("[%s.bounds] %s" % (repr(self), seconds))
        
        if seconds is None:
            seconds = 0

        # limit the levels to walk
        limit = 2

        def walk(obj, l=0):
            if l > limit:
                return
            if alembic.AbcGeom.IXform.matches(obj.getMetaData()):
                x = alembic.AbcGeom.IXform(obj.getParent(), obj.getName())
                xs = x.getSchema()
                cp = xs.getChildBoundsProperty()
                if cp.valid():
                    ts = cp.getTimeSampling()
                    index = ts.getNearIndex(seconds, 
                                    cp.getNumSamples())
                    return cp.getValue(index)

            for i in range(obj.getNumChildren()):
                return walk(obj.getChild(i), l+1)
            return None
        return walk(self.getTop())

class SceneWrapper(alembicgl.SceneWrapper):
    """
    AbcOpenGL::SceneWrapper wrapper class that sets some default values.
    """
    def __init__(self, filepath):
        self.filepath = str(filepath)
        self.loaded = False
        self.bad = False

    def load(self, func_name="load"):
        """
        Defers actually loading the scene until necessary.
        """
        if not self.loaded and not self.bad:
            log.debug("[%s] reading %s" % (func_name, self.filepath))
            try:
                super(SceneWrapper, self).__init__(self.filepath)
                self.loaded = True
            except Exception, e:
                log.warn("BAD ARCHIVE: %s\n%s" % (self.filepath, str(e)))
                self.bad = True

    def uid(self):
        return id(self)

    def __repr__(self):
        return "<SceneWrapper %s>" % self.uid()

    @require_loaded
    def draw(self, visible_only=True, bounds_only=False):
        """
        draws the scene
        
        :param visible_only: drawing depends on visible property being set
        :param bounds_only: draw object level bounding boxes only
        """
        if not self.bad:
            super(SceneWrapper, self).draw(visible_only, bounds_only)

    @require_loaded
    def draw_bounds(self, mode=GL_LINES):
        """draws scene level bounding box"""
        if not self.bad:
            super(SceneWrapper, self).drawBounds(mode)

    @require_loaded
    def bounds(self):
        if self.bad:
            return imath.Box3d(imath.V3d(1, 1, 1), 
                               imath.V3d(1, 1, 1))
        return super(SceneWrapper, self).bounds()

    @require_loaded
    def get_time(self):
        if self.bad:
            return 0
        return self.scene.getCurrentTime()

    @require_loaded
    def set_time(self, value):
        if not self.bad:
            self.setTime(value)

    @require_loaded
    def min_time(self):
        if self.bad:
            return 0
        return self.getMinTime()

    @require_loaded
    def max_time(self):
        if self.bad:
            return 0
        return self.getMaxTime()

class AbcGLCamera(alembicgl.GLCamera):
    """
    AbcOpenGL::GLCamera wrapper class that sets some default values.
    """
    def __init__(self, parent=None):
        super(AbcGLCamera, self).__init__()
        self.parent = parent
        self.setClippingPlanes(0.1, 100000.0)

    def uid(self):
        return id(self)

    def __repr__(self):
        return "<AbcGLCamera %s>" % self.uid()

def get_archive(filepath):
    """
    caches alembic archives
    """
    if filepath not in ARCHIVES:
        log.debug("[get_archive] %s" % filepath)
        ARCHIVES[filepath] = IArchive(str(filepath))
    return ARCHIVES[filepath]

def get_scene(filepath):
    """
    caches alembicgl scenes
    """
    if filepath not in SCENES:
        SCENES[filepath] = SceneWrapper(str(filepath))
    return SCENES[filepath]

class GLCameraMixin(object):
    """
    GL wrapper for Camera objects
    """
    def __init__(self, 
                 viewer = None,
                 translation = imath.V3d(6.85, 1.80, 6.85),
                 rotation = imath.V3d(-10.5, 45, 0),
                 scale = imath.V3d(1, 1, 1),
                 center = 9.85,
                 near = 0.1,
                 far = 10000.0,
                 fovx = 45.0,
                 fovy = 45.0,
                 aspect_ratio = 1.85,
                ):
        """
        :param viewer: GLWidget object
        :param name: camera name
        :param translation:
        :param rotation:
        :param scale:
        :param center:
        :param near:
        :param far:
        :param fovx:
        :param fovy:
        :param aspect_ratio: 
        """
        self.viewer = viewer

        # index of views for this camera
        self.views = {}

        # defaults (must be inheritable by subclasses)
        self._translation = translation
        self._rotation = rotation
        self._scale = scale
        self._center = center
        self._near = near
        self._far = far
        self._fovx = fovx
        self._fovy = fovy
        self._aspect_ratio = aspect_ratio

        # set default size from viewer
        if viewer is not None:
            self._size = (viewer.width(), viewer.height())

    def dolly(self, dx, dy):
        # implement in subclass
        pass

    def track(self, dx, dy):
        # implement in subclass
        pass

    def rotate(self, dx, dy):
        # implement in subclass
        pass

    def look_at(self, eye, at):
        # implement in subclass
        pass

    def frame(self, bounds):
        # implement in subclass
        pass

    def resize(self):
        for view, camera in self.views.items():
            camera.setSize(view.width(), view.height())

    def add_view(self, viewer):
        """
        Adds a new view for this camera.
        """
        log.debug("[GLCameraMixin.add_view] %s %s" % (self.name, viewer))
        self.views[viewer] = AbcGLCamera(self)
        self.views[viewer].setTranslation(self._translation)
        self.views[viewer].setRotation(self._rotation)
        self.views[viewer].setScale(self._scale)
        self.views[viewer].setCenterOfInterest(self._center)
        self.views[viewer].setClippingPlanes(self._near, self._far)

    def remove_view(self, viewer):
        """
        Removes a view (glcamera) from this camera.
        """
        log.debug("[GLCameraMixin.remove_view] %s %s" % (self.name, viewer))
        if viewer in self.views:
            del self.views[viewer]
        # switch the default viewer for this camera
        for viewer in self.views:
            if viewer != self.viewer:
                self.viewer = viewer

    def _get_viewer(self):
        return self.__viewer

    def _set_viewer(self, viewer):
        self.__viewer = viewer

    viewer = property(_get_viewer, _set_viewer)

    def get_size(self, viewer):
        """
        returns viewer-based size as a tuple
        """
        cam = self.views.get(viewer)
        if cam:
            return (cam.width(), cam.height())
        return self._size

    def set_size(self, size, viewer):
        """
        sets the size for a given view
        """
        self._size = size
        cam = self.views.get(viewer)
        cam.setSize(size[0], size[1])

[docs]class GLCamera(abcview.io.Camera, GLCameraMixin): """ Adds OpenGL methods to io.Camera objects. Each Camera object contains a number of AbcOpenGL camera children, one for each GLWidget viewer object as a separate "view". Each time a new view is added, a new AbcOpenGL GLCamera is added to the list of "views", since each of these cameras may have a slightly different representation, for example the size of the camera corresponds to the viewer size. """ def __init__(self, viewer, name): """ :param viewer: GLWidget object :param name: camera name """ super(GLCamera, self).__init__(name) self.init(viewer) def init(self, viewer, **kwargs): GLCameraMixin.__init__(self, viewer, **kwargs) self.apply() def __repr__(self): return "<%s \"%s\">" % (self.__class__.__name__, self.name) def dolly(self, dx, dy): for cam in self.views.values(): cam.dolly(imath.V2d(dx, dy)) self._update() def track(self, dx, dy): for cam in self.views.values(): cam.track(imath.V2d(dx, dy)) self._update() def rotate(self, dx, dy): for uid, cam in self.views.items(): cam.rotate(imath.V2d(dx, dy)) self._update() def look_at(self, eye, at): for cam in self.views.values(): cam.lookAt(eye, at) self._update() def frame(self, bounds): if bounds is None: return for cam in self.views.values(): cam.frame(bounds) self._update() def _update(self): self._translation = self.views[self.viewer].translation() self._rotation = self.views[self.viewer].rotation() self._scale = self.views[self.viewer].scale() self._center = self.views[self.viewer].centerOfInterest() def _get_translation(self): return self.views[self.viewer].translation() def _set_translation(self, value): if type(value) in (list, tuple): value = imath.V3d(*value) self._translation = value for cam in self.views.values(): cam.setTranslation(value) translation = property(_get_translation, _set_translation, doc="get/set translation (imath.V3d)") def _get_rotation(self): return self.views[self.viewer].rotation() def _set_rotation(self, value): if type(value) in (list, tuple): value = imath.V3d(*value) self._rotation = value for cam in self.views.values(): cam.setRotation(value) rotation = property(_get_rotation, _set_rotation, doc="get/set rotation (imath.V3d)") def _get_scale(self): return self.views[self.viewer].scale() def _set_scale(self, value): if type(value) in (list, tuple): value = imath.V3d(*value) self._scale = value for cam in self.views.values(): cam.setScale(value) scale = property(_get_scale, _set_scale, doc="get/set scale (imath.V3d)") def _get_near(self): return self.views[self.viewer].clippingPlanes()[0] def _set_near(self, value): self._near = value for cam in self.views.values(): cam.setClippingPlanes(value, self.far) near = property(_get_near, _set_near, doc="get/set near clipping plane") def _get_far(self): return self.views[self.viewer].clippingPlanes()[1] def _set_far(self, value): self._far = value for cam in self.views.values(): cam.setClippingPlanes(self.near, value) far = property(_get_far, _set_far, doc="get/set far clipping plane") def _get_fovy(self): return self.views[self.viewer].fovy() def _set_fovy(self, value): self._fovy = value for cam in self.views.values(): cam.setFovy(value) fovy = property(_get_fovy, _set_fovy, doc="get/set camera fov Y") def _get_fovx(self): return self._fovx def _set_fovx(self, value): self._fovx = value fovx = property(_get_fovx, _set_fovx, doc="get/set camera fov X") def _get_aspect_ratio(self): if self._aspect_ratio: return self._aspect_ratio else: return self.viewer.aspect_ratio() def _set_aspect_ratio(self, value): self._aspect_ratio = value aspect_ratio = property(_get_aspect_ratio, _set_aspect_ratio, doc="aspect ratio") def _get_center(self): return self.views[self.viewer].centerOfInterest() def _set_center(self, value): self._center = value for cam in self.views.values(): cam.setCenterOfInterest(max(value, 0.1)) center = property(_get_center, _set_center, doc="center of interest") def get_size(self, viewer): cam = self.views.get(viewer) if cam: return (cam.width(), cam.height()) def set_size(self, size, viewer): cam = self.views.get(viewer) cam.setSize(size[0], size[1]) def apply(self): for view, camera in self.views.items(): camera.setClippingPlanes(self.near, self.far) camera.apply()
[docs]class GLICamera(abcview.io.ICamera, GLCameraMixin): """ GL wrapper for ICamera objects """ def __init__(self, viewer, camera): """ :param viewer: GLWidget object :param camera: Alembic ICamera object """ super(GLICamera, self).__init__(camera) self.init(viewer) def init(self, viewer): GLCameraMixin.__init__(self, viewer) def __repr__(self): return "<%s \"%s\">" % (self.__class__.__name__, self.name) def _not_settable(self, value): log.debug("GLICamera immutable attribute") def _get_translation(self): return super(GLICamera, self).translation(self.viewer.state.current_time) translation = property(_get_translation, _not_settable) def _get_rotation(self): return super(GLICamera, self).rotation(self.viewer.state.current_time) rotation = property(_get_rotation, _not_settable) def _get_scale(self): return super(GLICamera, self).scale(self.viewer.state.current_time) scale = property(_get_scale, _not_settable) def _get_near(self): return super(GLICamera, self).near(self.viewer.state.current_time) near = property(_get_near, _not_settable) def _get_far(self): return super(GLICamera, self).far(self.viewer.state.current_time) far = property(_get_far, _not_settable) def _get_fovx(self): return super(GLICamera, self).fovx(self.viewer.state.current_time) fovx = property(_get_fovx, _not_settable) def _get_fovy(self): return self.fovx / self.aspect_ratio fovy = property(_get_fovy, _not_settable) def _get_aspect_ratio(self): return super(GLICamera, self).aspect_ratio(self.viewer.state.current_time) aspect_ratio = property(_get_aspect_ratio, _not_settable, doc="aspect ratio") def _get_screen_window(self): return super(GLICamera, self).screen_window(self.viewer.state.current_time) screen_window = property(_get_screen_window, _not_settable, doc="screen window") def _get_center(self): return self.views[self.viewer].centerOfInterest() center = property(_get_center, _not_settable, doc="center of interest") def apply(self): for view, camera in self.views.items(): camera.setTranslation(self.translation) camera.setRotation(self.rotation) camera.setClippingPlanes(self.near, self.far) camera.setFovy(self.fovy) camera.apply()
[docs]class GLScene(abcview.io.Scene): """ GL wrapper for Scene objects. """ def __init__(self, filepath): super(GLScene, self).__init__(filepath) self.init() def init(self): self.visible = True self.selected = False self.clear() @property def archive(self): if self.__archive is None and self.filepath: self.__archive = get_archive(self.filepath) return self.__archive @property def scene(self): if self.__scene is None and self.filepath: self.__scene = get_scene(self.filepath) return self.__scene def aspect_ratio(self): return self.width() / float(self.height()) def load(self): name = self.archive.getName() min = self.min_time() max = self.max_time() self.loaded = True self.visible = True if not self.drawable(): self.loaded = False self.visible = False def clear(self): self.selected = [] self.__archive = None self.__scene = None
[docs] def draw(self, visible_only=True, bounds_only=False): """ draws the scene :param visible_only: drawing depends on visible property being set :param bounds_only: draw object level bounding boxes only """ try: self.scene.draw(visible_only, bounds_only) except RuntimeError, e: log.error(str(e))
[docs] def draw_bounds(self, seconds=0, mode=GL_LINES): """ Draw scene-level bounding box for a given time in secs. """ glPushName(self.state.scenes.index(self)) # try to get top-most bounds from archive first... bounds = self.archive.bounds(seconds) if bounds is not None: draw_bounding_box(bounds, mode) # because instantiating the SceneWrapper is slow else: try: self.scene.draw_bounds(mode) except RuntimeError, e: log.error(str(e)) glPopName()
[docs] def drawable(self): """ Returns True if this scene is drawable. """ return not self.scene.bad
@memoized def selection(self, x, y, camera): log.debug("[%s.selection] %s %s %s" % (self, x, y, camera)) if camera: return self.scene.selection(int(x), int(y), camera) return None def set_time(self, value): if self.drawable() and self.visible and self.mode != Mode.OFF: self.scene.set_time(value) @memoized def get_time(self): return self.scene.get_time() def play_forward(self, fps=24): if self.visible and self.drawable(): self.scene.playForward(fps) @memoized def min_time(self): return self.scene.min_time() @memoized def max_time(self): return self.scene.max_time() @memoized def bounds(self, seconds=0): bounds = self.archive.bounds(seconds) if bounds is None: bounds = self.scene.bounds() return bounds def top(self): return self.archive.getTop()